With some of our dinos having really high juvenile speeds relative to their size (in particular the gallimimus and troodon) it was time to change how our character speeds are determined. This is not just a visual difference, be sure to use the appropriate one to hit your target. On the topic of kicks, I also added support for controlling which leg you attack with while running or jumping. So it was replaced with a quick kick towards where you're looking without turning the character. Originally we tried a leaping attack with a lot of movement for the gallimimus' "alt attack", but it didn't feel right in the end. They provide a little food, but no nutrients, serving as a more interactive version of grazing. ![]() The system is still essentially the same, with the difference that compies can be dug up instead. ![]() This does not really fit the playstyle of the dinosaur, so I added support for foraging on land. DmIV - ProgrammerIn our previous testing the gallimimus was only able to forage near shores, where it could dig up frogs.
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